Iris Reborn v0.3.0 The Weapon Revolution
Iris has now expanded her arsenal after testing with the shots from the previous build!
This update taking a week was definitely not what I expected. But definitely makes sense in hindsight. There was IRL stuff and I was also stuck on how I wanted to implement things a couple of times. Even with progress with the actual weapons there was just so much else to do to completely integrate everything in a flexible and somewhat easy to build upon way. The UI was especially painful due to myself not really being of the creative type.
The weapon select screen is pretty barebones right now, not even equipped with prompts to open or close the menu, just popping up when walking over the weapon area in the resting stage. And exiting the menu by simply walking away. Still, it took a really long time as coming to Godot from Unity was a mixup in how anchors and positioning work. I am proud of what I have so far though! Keeping in mind this most probably will only stay as a temporary option while I get more and more systems working.
Speaking of systems. On the backend, I've got more work done on making upgrades working. It currently can only cover basic stats like health and damage but I want to expand on it further as I go along. Still, progress is looking really good!
As for what's on the horizon, aka the Road Map.
- I'll first be aiming to work on more polish for a bit. My backlog of small bits here and there in trello has been slowly increasing so I'd like to at least tackle a few of these before moving on.
- I'd like to also introduce some sort of ammo system, at least to test, for the weapons. There's not much differentiating them right now and I'd like to have take the opportunity to test some systems to see if they enhance the gameplay.
- Bosses will definitely be on the agenda as well. I want to have at the very least, one different type of boss by mid December.
- Upgrades. I'll try to introduce an elementary version of an upgrade system I have in mind to see how well it works. December, not sure when exactly.
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Iris Reborn
A 2D Boss Battle Top-Down Action Bullet Hell in active development!
Status | In development |
Author | Jiri |
Genre | Action |
Tags | 2D, Boss battle, Bullet Hell, Indie, Pixel Art, Singleplayer |
Languages | English |
More posts
- Iris v0.3.1 Weapon Charges, Custom Cursor and Polish1 day ago
- Iris Reborn v0.2.2 Iris learns the Alphabet13 days ago
- Iris Reborn v0.2.1 Iris Walks Proudly Back16 days ago
- Iris Reborn v0.2.0 Stages and beyond!19 days ago
- Iris Reborn v0.1.8 It's sorta becoming kinda fun?!22 days ago
- v0.1.7 Iris gets More Feedback & Enemy Actions23 days ago
- First Devlog24 days ago
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